Meanwhile, back at camp…Īt the end of each battle you gain money, plundered goods (armor, weapons, potions, etc.), and Action Points. In practical play, the mercenaries are valuable but generic footmen, spearmen, and archers (and cannon fodder) to back up your heroes with. Like your heroes, they can also be upgraded with improved skills and talents, although this is reliant upon completing certain missions to unlock improvements. In addition, you will gain control of Mercenaries (essentially non-hero units). In between battles you can talk to them to learn more about them, as well as upgrade their various skills and abilities. Because the game was thoughtfully written and well voice-acted, your companions are much more interesting than nameless, colorless, and otherwise generic ‘hero units’ typical of tactical games. Takate and Naurim are basically warrior types, and Zurbaran is a mage. (Your enemies can do this as well, of course, although the enemy AI is a bit spotty and has a penchant for attacking innocent crates and barrels for no reason.)ĭuring the prologue/tutorial levels, Cassia recruits 3 companions: Takate, Zurbaran, and Naurim. You can also set traps and use the environment to your advantage, moving or knocking over crates and barrels to obstruct enemies (or take cover behind them), igniting spilled oil to create a wall of fire, and more. You control a small (4-20) group of units and heroes, and use their varying spells, talents, and abilities to reach your objectives-which frequently boils down to killing everything else on the screen. In essence, it’s a computerized version of miniature warfare games such as Games Workshop’s Warhammer. Tactical battlefield combat is the very meat of Blackguards 2, a turn-based ‘SRPG’ (strategy role playing game) in which you command a party of units on a hex-based battlefield. When freedom finally comes, Cassia immediately sets to her newfound purpose: taking her throne back from the jackass (a man named Marwan) that took it from her in the first place.
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